Splash

Welcome to the site!

On this website we discuss the affects of gaming on peoples well being as well as it’s. In the next section we have the biographies of everyone on the team, as well as some info on their experience with gaming. on the video section, you’ll find the video we’ve produced to go along with this site discussing a few other elements relating to gaming, along with an interview with Dr. Paul Angel. On the proceeding two sections you’ll find some further advantages and disadvantages respectively. After that, we’ve got a large section relating to what we believe the future could entail. Then, some further reading providing some more stats and information relating to the health affects of video games. All ending with some references.

Biographies

Biographies

Name: David Nunn
Age: 35
First experience with video games: I used to play the Commodore Sinclair and Atari with great confusion, until the NES came out and it was my prized possession, with Teenage Mutant Ninja Turtles being my first real adventure from start to finish.
Favourite game: Half-Life 2
Favourite game studio: Blizzard Entertainment
Future Ambitions: To create some immersive and emotional experiences, that stay with the gamer for a very long time. It is important that good narratives stay in gaming and that not everything is based around killing and being the most talented killer. I believe in games for the gamer and not for profiteering.

Name: Thomas Herbert
Age: 20
First experience with gaming: My first experience with gaming that I can remember was playing Mario 64 on my uncles Nintendo 64 Console. I remember getting excited when me and my parents would go and visit my grandparents as I knew that I could go and play a few more levels of Mario. Even though I wasn’t very good at it I still enjoyed playing it. The first console that I owned myself was the original Xbox with lots of different types of games. From Open world games like Red Dead Revolver and The Simpsons Hit and Run, to racing games like Need For Speed Most Wanted. After that I got a PS2 and since then I have stuck with PlayStation consoles with the exception of the Nintendo DS.
Favourite Game: At the moment my favourite game is the PlayStation exclusive The Last of Us. Its my favourite because it has one of the best narratives in a video game that I’ve ever seen with a story that will keep you on the edge of your seat with constant twists and an enjoyable multiplayer that requires good teamwork and communication to succeed.
Favourite Game Studio: y favourite game studio at the moment is Rockstar mainly because of GTA V and Red Dead Redemption 2, two massive open world games that have amazing storylines and enough side content to keep you busy for hours after the main story is complete.
Future Ambitions: I am currently in a foundations year in university that will lead on to video games development next year. After I have graduated I am unsure whether I would want to get a job in a bigger games development company or whether I would like to try and start my own indie company and create games that I have designed myself.

Name: Dylan Hawthorne-Williams
Age: 19
First Experience With Computer Games: Kingdom Hearts
Favourite Game: Kingdom Hearts
Favourite Game Studio: Treyarch
Future Ambition: I look forward to getting through university, and getting out into the world. I want to go elsewhere and make games for a living, but a dream of mine is to own my own company and games of my own with a team I feel would be suitable for the task.

Name: Benjamin Halford
Age: 18
First experience with video games: The first memory I have of video gaming was the 1996 release of tomb raider on the PlayStation 1. After that console was stolen however, I switched to playing Halo: Combat Evolved on the original xbox
Favourite game: Dark Souls 1 or 3 (Just not 2), Or Ur-Quan Masters (1992) by Fred Ford and Paul Reiche III.
Favourite game studio: My favorite studio is either FromSoftware or 4A, FromSoftware made the DarkSouls franchise however never release good PC ports, 4A not only release good PC ports, but also port to linux (My OS of choice), however their recent dealings with EpicStore prohibiting them from releasing on Linux for a year, has made me like them a lot less.
Future Ambitions: While I see game development as a worthwhile hobbie, I am more interested in the technical aspects of computing. Such as Software and Web development. As such, I would likely focus on those areas. I do however have a Fondness for programming OpenGL and learning to program Vulkan & DirectX, so if I were to land a job in games development, I’d enjoy one that focuses on optimizing game engines.

Advantages

Advantages

Video games are a controversial topic among many. Some say it is bad for you, whereas some say they are good for you. If you were to get the categories of all music in one year, or all movie in one year, video games would have the best selling point, outselling even the best selling movies of a specific year. They are popular amongst many users, and continue to grow and expand. Although people believe that a game like Call of Duty or Grand Theft Auto make people violent and aggressive, and this may be true in some cases, it can be very inspiring and helpful. These games can inspire to sign up to the army, or to even pursue a job in game development. Furthermore, a game like FIFA can inspire people to get outdoors more to play football or have a game with friends, or even make new ones. Yes, video games can be addicting, they can cause violence, and many other problems. A lot of these cases can be looked at in detail, but from my personal experience and friends I know, it is usually down to the lack of discipline parents give, or lack of discipline the person gives themselves as an adult. A most recent example I can give is that a close family member I know has been brought up very well, and he has an Xbox One. He plays Fortnite, which is a game parents and schools want to ban due to its “addiction”, but he will play a couple games, or maybe a few hours, and then tell his mates that he is bored or is coming off the console to do homework or go outside, and he is only 10! So from personal experience, it’s the lack of care and discipline parents usually give when it comes down to it.

Gaming has some major advantages on people, such as the way it can help speed up a person’s reaction time, help with social anxiety (to an extent), open up creativity (see video for details on creativity), bring thousands of people together to help donate to a good cause (see video for details).

Gaming has also advanced a huge amount in the last year, creating a feature that is called “cross-platform gaming”. This is where two or more different devices can play the same game together. Such as a computer and Xbox One being able to play Forza Horizon 4 together, and more recently Microsoft releasing a new version of Minecraft that has enabled Xbox, PC, Nintendo Switch, mobile and tablet, thus allowing gamers a variety of options and the ability to play with friends who have different platforms.

Disadvantages

Disadvantages

Even though video games can be beneficial to our health they can also be bad. There a few ways in which video games can actually be harmful to our health.

If someone plays video games very often and without a good amount of breaks then they are at risk of developing muscle pains or RSI (repetitive strain injury). Just casually playing video games or making sure that you take an appropriate amount of breaks if playing for an extended period of time is the best way to avoid RSI instead of playing for hours without a break.

Although not a direct result of video games, obesity is another reason why video games can be bad for your health. As people become addicted to playing video games, they can become lazy and instead of spending the time to cook healthier meals they will just eat snack foods and junk food that will contain much more sugar and fat because they are much easier and quicker.

Another bad thing about gaming that isn’t really a direct result of gaming is sleep deprivation. As people become addicted to video games, lots of people will stay up extremely late or not even go to bed at all and stay up all night just to play more video games. Sleep deprivation can be an extremely bad thing especially for younger gamers as they will be more likely to drop grades in school and potentially fail exams and tests.

Although it is a very controversial topic and there have been many studies that will prove and disprove this but there is a case that playing violent video games can cause people (especially the younger gamers) to have more violent thoughts and behaviour. This argument about whether video games do cause people to become more aggressive always ends up in the news when a new game is released that some people think is overly violent and will probably never be fully agreed on as to whether video games do or don’t cause violence.

One last negative part of gaming is that playing video games for extended periods of time can cause problems with eyesight from prolonged exposure to a tv screen or a monitor. This can be easily avoided by taking breaks

Future

What’s to come?!

In order to surmise what the future may bring for the gaming Industry and how it may affect our health, we will first look at the most popular and profitable sector at present and how this might develop.
According to Mediakix, “The global gaming market is expected to exceed $180 billion in revenues in 2021, growing 30.6% from $137.9 billion in 2018. At $70.3 billion, the mobile gaming industry accounts for more than half of all global gaming revenue in 2018”.
With new phones and technology being released all the time, it is fair to say trends will likely continue, with a lot of the larger gaming developers wanting to focus on mobile gaming, due to its vast revenue generation.

It is very likely over time that both VR and AR experiences will end up in the palm of our hand, with our mobile phones being the medium of which we access it, so there is no end in sight for mobile gaming. In terms of our health, we know that mobile gaming can be distracting from social experiences but also a time killer in boring situations. The cause for concern would be with young people having access to mobile gaming at all times and be at risk of developing poor social skills and be more likely be distracted.
Any effects that would be caused by AR or VR on mobile devices will be analysed below.
With VR being a growing medium of gaming, it is likely the technology will develop, becoming more realistic and immersive and may be preferable to real life. This may curb important responsibilities such as work or study and could cause some serious social problems. It is easy to see why this may be, as we may find our virtual representations to be more successful and respected than in the physical world.
It may have advantageous uses in tourism, meaning you will be able to experience cultures and locations without having to leave your house. This may be fulfilling to certain tourists, but might actually promote going to these places in real life. A great advantage of VR is that it will allow people to experience things they had no idea of, prior to the experience.

Now, turning to AR, which is fairly similar to VR, but uses sensors to gather information on your surroundings, before allowing for the space to be inhabited by generated 3D images.
It is clear to see the uses going forward with being able to simulate objects and designs in front of our eyes; manufacturers will be able to design, tweak and preview their creations before physically building the item in question. This will look to improve on our current designs and will likely affect gaming, as it will be easier to design and edit whilst being inside the world itself.
AR also allows us to do away with having to purchase physical games, as we can simply simulate them. Long gone could be the times of counting money in Monopoly if the board, game pieces, cards and currency are simulated and generated in front of us. This will allow us to purchase and download simulated physical items without needing to go to the shop.
There is also the possibility for previewing items, such as furniture or clothing, prior to their purchase or having to physically experience the items, first hand. This may have an effect on how people decide to make purchases. It may be entirely possible to preview a new look, or decorate your living space with virtual décor before committing to the purchases.

In general, the Video Games Industry will look to capitalise on the newest and most innovative thing at the time and it is entirely possible that profit will come before health when the larger gaming developers decide how they are to market their products.
However, as indie developers gain ground, times may change in the future with more games made with the gamer in mind and not just making money. Already we see a number of Early Access and Kickstarter games that include the gamer in the development of the game prior to its release, which gives added devotion and loyalty to the developer. In future, even more games may come from the collaboration of ‘would-be’ developers and the Gaming Industry fanbase, creating titles more in line with our healthy desire for progression and not the stagnation of ‘pay to win’ games of a ‘games as a service’ design.

Further reading

References